package finalfrontier;

/**Classe de beam
 * @author Nicolas Roy Boourdages
 */

public class BeamMineraux extends Beam {
    public BeamMineraux(String string, int i, float[] floats) {
        super(string, i, floats);
    }
    
    public void beamEffect(int i, int j, int q, int w){
        WorldMap.getMapSol(i + q, j + w).setMineraux(getRandom().nextDouble() * Constants.maxMineraux * 1.5);
    }
}
